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Designing programmes knowledge

The elements of knowledge are summarised in different headlines that illustrate what “designing programmes” means for youth workers knowledge-wise. The “cluster headlines” do not name detailed knowledge as such; these can be found through clicking on the lists.

Certain criteria and conditions influence the programme design. + -

As a common ground, it is good to know:

  • the values and key principles of non-formal learning
  • different educational methods and concepts that are appropriated for different environments both online and offline
Learners’ background and experiences influence how youth workers set up their programmes. + -

This requires youth workers to be knowledgeable about:

  • the socio-economic realities of young people 
  • assessment practices in non-formal learning
  • how to tailor and apply methods and concepts to various needs 
  • the young people involved and their community
Transferring theoretical knowledge to practice is another challenge youth workers face. + -

They also need to know:

  • how to apply research into practice
  • value systems and related mechanisms
  • project management processes
Technological and digital issues are also part of education and youth work. + -

This requires being knowledgeable about:

  • platforms and the risks and benefits of using different digital tools
  • power structures behind digital technologies and connected issues as datafication, etc.
  • various tools and methods to acknowledge authors’ rights such as copyleft
  • GDPR (General Data Protection Regulation) and its updates

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